Tag: Edge

Results

  • Background Edges

    |*Edge*|*Requirements*|*Effect*| |[[edge-adept| Adept]]|N, d8 in selected skill |reduces the penalties of all non-specialized skill checks with the selected skill by 1| |[[edge-alertness|Alertness]]| N| +2 Notice| |[[edge-alternate identity|Alternate …

  • edge-ex-soldier

    h2. Ex-Soldier *Requirements:* Novice, Vigor d6+, Fighting d6+, Shooting d6+ “Sir! Yes, sir!” You served in a regimented military outfit. It might have been a corporate paramilitary unit, government controlled army, imbedded guerilla force, or …

  • edge-adept

    h2. Adept *Requirements*: d8 in selected skill You have an easier time applying what you already know to things you are not specifically trained in. This Edge reduces the penalties of all non-specialized skill checks with the selected skill by 1. …

  • edge-arcane background cybermonk

    h1. ARCANE BACKGROUND (CYBERMONK) *Arcane Skill*: [[skill-cybermastery|Cybermastery]] ([[Spirit]]) *Starting Powers*: 2 Note: If you are using the Skill Specialization rules, then each power would be its own specialization. |*Available Powers …

  • edge-structured income

    h2. Structured Income *Requirements*: Novice The character has some form of a structured income. This could be a pay off from a lottery, a return on an investment, a settlement from a legal dispute, etc. He receives an additional 6,000 credits each …

  • edge-improved structured income

    h2. Improved Structured Income *Requirements*: Novice, [[edge-structured income|Structured Income]] As Structured Income but character receives an additional 12,500 Credits per advancement beyond that granted by his occupation. Return to [[Edges …

  • edge-government agent

    h2. GOVERNMENT AGENT *Requirements:* Novice, Smarts d6+, Intimidation d6+, Investigation d8+, Notice d6+, Persuasion d6+ Without government (specifically your government), the world would fall into chaos. A patriot to the end, you have dedicated …

  • edge-ambidextrous

    h2. Ambidextrous Requirements: Novice, Agility d8+ Your hero is as deft with his left hand as he is with his right. Characters normally suffer a –2 penalty when performing physical tasks with the off-hand (characters are assumed to be right-handed). …

  • edge-danger sense

    h2. Danger Sense
    *Requirements:* Novice Your hero can sense when something bad is about to happen. Anytime he’s about to be the victim of a surprise attack, ambush, or other nasty surprise, he gets a [[Notice]] roll at –2 just before the attack …

  • edge-fence

    h2. Fence
    *Requirements:* Novice, Persuasion d6+, Charisma 0+ You have developed a knack when it comes to convincing others of the value of your basic trade goods. When trading, you sell goods for 10% more and buy for 10% less than market value. …

  • edge-mechanic

    h2. Mechanic
    *Requireents:* Novice, Smarts d10, Repair D8+, Knowledge (Mechanics) You have a natural knack for fixing mechanical devices. The mechanic adds +2 to his Repair rolls. With a raise, he halves the time normally taken to fix something. …

  • edge-boarding party

    h2. Boarding Party
    *Requirements:* Novice, [[edge-steady hands | Steady Hands]], Agility D6+ The character is skilled at assaulting vehicles on the move and is able to leap from one vehicle to another even at high speeds. He adds +2 to Agility and …

  • edge-wheelman

    h2. Wheelman The character is a demon behind the wheel, able to fire any one-handed weapon while driving without suffering a multi-action penalty. When using the [[Chases|Chase]] rules, he receives an additional Action card with a success or better on …

  • edge-grizzled

    h2. Grizzled
    *Requirements:* Seasoned, Spirit d6+, Vigor d8+ The character's lifestyle has made him tough — even his scars have scars. He gains +2 to [[Soak Rolls | Soak]] rolls Return to [[Edges]].

  • edge-bold

    h2. Bold
    *Requirements:* Novice, Agility d8+, Smarts d8+ The character is adept at heroic moves. He receives +2 to all [[Tricks]]. Return to [[Edges]].

  • edge-alertness

    h2. Alertness *Requirements:* Novice Not much gets by your hero. He’s very observant and perceptive, and adds +2 to his Notice rolls to hear, see, or otherwise sense the world around him. Return to [[Edges]].

  • edge-alternate identity

    h2. ALTERNATE IDENTITY *Requirements:* Novice You have another identity you are known by, airtight with background, job history, computer records, official documentations, etc. This lets you operate under an alias that cannot easily be traced back to …

  • edge-arcane resistance

    h2. Arcane Resistance *Requirements:* Novice, Spirit d8+ This individual is particularly resistant to magic (including psionics, weird science, etc.), whether by nature or by heritage. He acts as if he had 2 points of Armor when hit by damage-causing …

  • edge-improved arcane resistance

    h2. Improved Arcane Resistance *Requirements:* Novice, [[edge-arcane resistance|Arcane Resistance]] This individual is particularly resistant to magic (including psionics, weird science, etc.), whether by nature or by heritage. He acts as if he had …

  • edge-very attractive

    h2. Very Attractive *Requirements:* Novice, [[edge-attractive | Attractive]] Your hero is drop-dead gorgeous. His Charisma is increased to +4. Return to [[Edges]].

  • edge-berserk

    h2. Berserk *Requirements:* Novice Immediately after suffering a wound (including a Shaken result from physical damage), your hero must make a Smarts roll or go Berserk. While Berserk, his Parry is reduced by 2 but he adds +2 to all Fighting, …

  • edge-brave

    h2. Brave *Requirements:* Novice, Spirit d6+ Those with this Edge have learned to master their fear. Or perhaps are so jaded or emotionally distant they’ve just lost their normal “fight or flight” responses. Either way, your hero adds +2 to Fear …

  • edge-brawny

    h2. Brawny *Requirements:* Novice, Strength and Vigor d6+ Your bruiser is very large or perhaps just very fit. His bulk resists damage better than most and adds +1 to his Toughness. In addition, the character can carry more than most proportional to …

  • edge-fast healer

    h2. Fast Healer *Requirements:* Novice, Vigor d8+ Some individuals just seem to heal faster than others. Those with this blessing add +2 to Vigor rolls when checking for natural healing. See page 78 for complete rules on [[Healing]]. Return to [[ …

  • edge-fleet footed

    h2. Fleet-Footed *Requirements:* Novice, Agility d6+ The hero’s Pace is increased by +2 and he rolls a d10 instead of a d6 when running. Return to [[Edges]].

  • edge-linguist

    h2. Linguist *Requirements:* Novice, Smarts d6+ The character has an ear for languages and a rare talent for recognizing similarities between them. A character with this Edge starts with a number of languages equal to his Smarts die, and can make a …

  • edge-luck

    h2. Luck *Requirements:* Novice The adventurer seems to be blessed by fate, karma, the gods, or whatever external forces he believes in (or believe in him!) He draws one extra Benny at the beginning of each game session, allowing him to succeed at …

  • edge-great luck

    h2. Great Luck *Requirements:* Novice, [[edge-luck | Luck]] The player draws two extra Bennies instead of one at the start of each session. Return to [[Edges]].

  • edge-quick

    h2. Quick *Requirements:* Novice, Agility d8+ Quick characters have lightning-fast reflexes and a cool head. Whenever you are dealt a 5 or lower in combat, you may discard and draw again until you get a card higher than 5. Characters with both the …

  • edge-rich

    h2. RICH *Requirements:* Novice Rich characters triple their starting funds and get a bonus 12,500 credits each Advance. However, the money always comes with an obligation. They could earn money from a corporate sponsorship, a trust fund, or even a …

  • edge-filthy rich

    h2. FILTHY RICH *Requirements:* [[edge-rich|Rich]] Filthy Rich characters function almost exactly like Rich characters, except he has five times his starting funds and receives a bonus 50,000 credits each Advance. Return to [[Edges]].

  • edge-up-sized

    h2. UP-SIZED *Requirements:* Novice, Brawny, Vigor d8+, Android, Cyborg, Strong or Tough Hybrid Your character was built to be big. This has some inherent advantages, but also a few drawbacks. The character’s size is increased by +1, his Strength is …

  • edge-wild talent

    h2. WILD TALENT *Requirements:* Novice, Smarts d6+, Spirit d6+ Occasionally, someone exhibits psychic ability — albeit very minor psychic ability. Sometimes referred to as a ”blip” or ”week,” this type of individual usually only manifests a single …

  • edge-augmented warrior

    h2. AUGMENTED WARRIOR *Requirements:* Novice, [[edge-martial artist|Martial Artist]], Agility d8+, Cyberlimb The character has learned how to use his cyberlimb for both offensive and defensive purposes, granting him two benefits: either +1 to …

  • edge-block

    h2. Block *Requirements:* Seasoned, Fighting d8+ Warriors who engage in frequent hand-to-hand combat are far more skilled in personal defense than most others. They’ve learned not only how to attack, but how to block their opponent’s blows as well. …

  • edge-improved block

    h2. Improved Block *Requirements:* Veteran, [[edge-block|Block]] Warriors who engage in frequent hand-to-hand combat are far more skilled in personal defense than most others. They’ve learned not only how to attack, but how to block their opponent’s …

  • edge-brawler

    h2. Brawler *Requirements:* Novice, Strength d8+ Frequent fights with his bare hands have given this thug a powerful punch. When he hits a foe with a successful bare-handed Fighting roll, he adds +2 to his damage. Return to [[Edges]].

  • edge-bruiser

    h2. Bruiser *Requirements:* Seasoned, [[edge-brawler|Brawler]] When the bruiser gets a raise on his bare-handed Fighting attack, he rolls a d8 instead of a d6. Return to [[Edges]].

  • edge-combat reflexes

    h2. Combat Reflexes *Requirements:* Seasoned Your adventurer recovers quickly from shock and trauma. He adds +2 to his Spirit roll when attempting to recover from being Shaken. Return to [[Edges]].

  • edge-counterattack

    h2. Counterattack *Requirements:* Seasoned, Fighting d8+ Fighters with this Edge know how to respond instantly to an enemy’s mistakes. Once per round (if not Shaken), the character receives one free Fighting attack against one adjacent foe who …

  • edge-improved counterattack

    h2. Improved Counterattack *Requirements:* Veteran, [[edge-counterattack|Counterattack]] Fighters with this Edge know how to respond instantly to an enemy’s mistakes. Once per round (if not Shaken), the character receives one free Fighting attack …

  • edge-dodge

    h2. Dodge *Requirements:* Seasoned, Agility d8+ Some crafty types know how to get out of harm’s way. This Edge allows them to use cover, movement, and concealment to make them harder to hit. Unless they are the victim of a surprise attack and taken …

  • edge-improved dodge

    h2. Improved Dodge *Requirements:* Veteran, [[edge-dodge|Dodge]] Some crafty types know how to get out of harm’s way. This Edge allows them to use cover, movement, and concealment to make them harder to hit. Unless they are the victim of a surprise …

  • edge-dragon lash

    h2. DRAGON LASH *Requirements:* Seasoned, [[edge-martial artist|Martial Artist]] With a flurry of blows and throws, the character is often able to clear those around him. Dragon Lash allows the character to make a Push maneuver against every …

  • edge-elan

    h2. Elan *Requirements:* Novice, Spirit d8+ When this spirited hero puts his heart into something it tends to pay off in big ways. When you spend a Benny on a Trait roll (including Soak rolls), add +2 to the final total. Return to [[Edges]].

  • edge-extraction

    h2. Extraction *Requirements:* Novice, Agility d8+ When a character normally withdraws from a melee, his attacker gets a free attack before he does so—a very dangerous proposition for most. Your hero is adept at retreating from an engagement. Make …

  • edge-first strike

    h2. First Strike *Requirements:* Novice, Agility d8+ Once per turn the hero (if not Shaken) gets a free Fighting attack against a single foe who moves adjacent to him. This automatically interrupts the opponent’s action and does not cost the hero …

  • edge-improved first strike

    h2. Improved First Strike *Requirements:* Heroic, [[edge-first strike | First Strike]] Once per turn the hero (if not Shaken) gets a free Fighting attack against each and every foe who moves adjacent to him. This automatically interrupts the …

  • edge-florentine

    h2. Florentine *Requirements:* Novice, Agility d8+, Fighting d8+ A character trained to fight “Florentine” is a master at wielding two weapons at once. He adds +1 to his Fighting rolls versus an opponent with a single weapon and no shield. In …

  • edge-frenzy

    h2. Frenzy *Requirements:* Seasoned, Fighting d10+ Frenzied fighters make fast and furious melee attacks, sacrificing finesse for raw speed. This allows them to make an extra Fighting attack per round at a –2 penalty to all Fighting rolls. This …

  • edge-improved frenzy

    h2. Improved Frenzy *Requirements:* Veteran, [[edge-frenzy | Frenzy]] Frenzied fighters make fast and furious melee attacks, sacrificing finesse for raw speed. This allows them to make an extra Fighting attack per round. This attack must be taken at …

  • edge-giant killer

    h2. Giant Killer *Requirements:* Veteran The bigger they are, the harder they are to kill. At least for most. But your hero knows how to find the weak points in massive creatures. Your hero does +1d6 damage when attacking creatures three sizes or …

  • edge-gun fu disciple

    h2. GUN-FU DISCIPLE *Requirements:* Seasoned, Agility d8+, Shooting d8+ You are on the path of Gun-fu, known by some as “the way of the gun.” In most people’s hand, a gun is merely a clumsy weapon. In yours, it is an extension of your body, the …

  • edge-gun fu master

    h2. GUN-FU MASTER *Requirements:* Heroic, [[edge-gun fu disciple | Gun-Fu Disciple]], Agility d10+, Shooting d10+ Your mastery of Gun-Fu has advanced to such a degree that you can move your full Pace in the same round you use the Aim maneuver ( …

  • edge-gun fu legend

    h2. GUN-FU Legend *Requirements:* Legendary, [[edge-gun fu master | Gun-Fu Master]] Your mastery of Gun-Fu has advanced to such a degree that you can run as a Free action in the same round you use the Aim maneuver (including when using the [[edge- …

  • edge-hard to kill

    h2. Hard to Kill *Requirements:* Wild Card, Novice, Spirit d8+ This adventurer has more lives than a truckload of cats. When forced to make Vigor rolls due to Incapacitation, he may ignore his wound modifiers. This only applies to Vigor rolls called …

  • edge-harder to kill

    h2. Harder to Kill *Requirements:* Veteran, [[edge-hard to kill | Hard to Kill]] Your hero is tougher to kill than Rasputin. If he is ever “killed,” roll a die. On an odd result, he’s dead as usual. On an even roll, he’s Incapacitated but somehow …

  • edge-improvisational fighter

    h2. Improvisational Fighter *Requirements:* Seasoned, Smarts d6+ Heroes often find themselves fighting with pieces of equipment or furnishings not designed for combat. A character with this Edge has a knack for using such [[Improvised Weapons| …

  • edge-killer instinct

    h2. Killer Instinct *Requirements:* Heroic This hero hates losing. If he ties on an opposed roll of any sort, he wins. In addition, if his skill die on an opposed skill roll is a 1, he can reroll it (but must keep the second result, even if it’s …

  • edge-level headed

    h2. Level Headed *Requirements:* Seasoned, Smarts d8+ Fighters who can keep their cool when everyone else is running for cover are deadly customers in combat. A hero with this Edge draws an additional Action Card in combat and acts on the best of …

  • edge-marksman

    h2. Marksman *Requirements:* Seasoned The hero excels at taking controlled, measured shots. If he does not move in a turn, he may fire as if he took the Aim maneuver. Marksman may never be used with a Rate of Fire greater than 1. Marksman works …

  • edge-martial adept

    h2. MARTIAL ADEPT *Requirements:* Seasoned, [[edge-martial artist|Martial Artist]], Fighting d10+ You make deadly combat look like a beautifully choreographed dance — a true art in its own right. Your hands flash like a Renaissance master’s brush, …

  • edge-martial artist

    h2. Martial Artist *Requirements:* Novice, Fighting d6+ This character is highly trained in hand-to-hand fighting. He is never considered unarmed in combat and so is never subject to the [[Unarmed Defender]] rule. With a successful unarmed attack, …

  • edge-improved martial artist

    h2. Improved Martial Artist *Requirements:* Veteran, [[edge-martial artist | Martial Artist]], Fighting d10+ The character now adds +d6 to his bare-handed damage. Return to [[Edges]].

  • edge-martial arts master

    h2. Martial Arts Master *Requirements:* Legendary, [[edge-improved martial artist | Improved Martial Arts]], Fighting d12+ The warrior is deadly with his hands. He adds +2 to his bare-handed damage every time he takes this Edge, up to a maximum of …

  • edge-nerves of steel

    h2. Nerves of Steel *Requirements:* Wild Card, Novice, Vigor d8+ Your hero has learned to fight on through the most intense pain. He may ignore 1 point of wound penalties. Return to [[Edges]].

  • edge-improved nerves of steel

    h2. Improved Nerves of Steel *Requirements:* Novice, [[edge-nerves of steel | Nerves of Steel]] The hero ignores 2 points of wound penalties. Return to [[Edges]].

  • edge-no mercy

    h2. No Mercy *Requirements:* Seasoned The character may spend a Benny to reroll any one damage roll, including those made for area effect attacks. Return to [[Edges]].

  • edge-pack fighting

    h2. Pack Fighting *Requirements:* Seasoned, Fighting d8+ You have a natural talent for turning overwhelming force into overwhelming damage. You add half your gang up bonus (round down) to damage for melee attacks. Return to [[Edges]].

  • edge-improved pack fighting

    h2. Improved Pack Fighting *Requirements:* Heroic, [[edge-pack fighting | Pack Fighting]], Fighting d10+ Your ability to capitalize on greater numbers has become astounding. Your bonus damage bonus from Pack Fighting is equal to your gang up bonus. …

  • edge-steel dragon punch

    h2. Steel Dragon Punch/Kick *Requirements:* Seasoned, Strength d6+, [[CyberLimb | Cyberlimb]] The character has learned to leverage his cybernetics to his advantage. When the character hits a foe in melee, using his cyberlimb, with a raise he can …

  • edge-quick draw

    h2. Quick Draw *Requirements:* Novice, Agility d8+ This Edge allows a hero to draw a weapon as a free action (and thus ignore the usual –2 multi-action penalty if he chooses to fire as well). If the character must make an Agility roll to [[Actions| …

  • edge-rock and roll

    h2. Rock and Roll! *Requirements:* Seasoned, Shooting d8+ Some veteran shooters learn to compensate for the recoil of fully automatic weapons. If a character with this Edge does not move, he may ignore the recoil penalty for firing a weapon on full …

  • edge-steady hands

    h2. Steady Hands *Requirements:* Novice, Agility d8+ Your hero ignores the “unstable platform” penalty for firing from the backs of animals or while riding in moving vehicles. In addition, when performing actions while Running (see [[Movement]]), …

  • edge-sweep

    h2. Sweep *Requirements:* Novice, Strength d8+, Fighting d8+ Sweep allows a character to make a single Fighting attack and apply it against all currently adjacent targets at a –2 penalty (friends and foes alike—be careful). Resolve each damage roll …

  • edge-improved sweep

    h2. Improved Sweep *Requirements:* Veteran, Sweep As above but the hero may ignore the –2 penalty. Return to [[Edges]].

  • edge-trademark weapon

    h2. Trademark Weapon *Requirements:* Novice, Fighting or Shooting of d10+ The hero knows one unique weapon (Excalibur, Old Betsy, Sting) like the back of his hand. When using that weapon, he adds +1 to his Fighting, Shooting, or Throwing rolls. A …

  • edge-improved trademark weapon

    h2. Improved Trademark Weapon *Requirements:* Veteran, [[edge-trademark weapon | Trademark Weapon]] As above but the bonus when using the weapon increases to +2. Return to [[Edges]].

  • edge-two fisted

    h2. Two-Fisted *Requirements:* Novice, Agility d8+ A Two-Fisted hero isn’t ambidextrous—he’s simply learned to fight with two weapons (or both fists) at once. When attacking with a weapon in each hand, he rolls each attack separately but ignores the …

  • edge-interference

    h2. INTERFERENCE *Requirements:* Novice Something about your electromagnetic signature makes your TAP harder to hack. Increase your TAP’s Firewall by +1. Return to [[Edges]].

  • edge-improved interference

    h2. Improved Interference *Requirements:* Novice, [[edge-interference | Interference]] Your TAP’s electromagnetic signature is much stronger. Increase your bonus to your TAP’s Firewall from +1 to +2. Return to [[Edges]].

  • edge-command

    h2. Command *Requirements:* Novice, Smarts d6+ Command is the ability to give clear instructions to surrounding allies and enforce your hero’s will upon them. This makes your character’s compatriots more willing to fight on despite their wounds, and …

  • edge-command presence

    h2. Command Presence *Requirements:* Novice, [[edge-command | Command]] A booming voice, effective commands, natural charisma, or simple training results in a much more effective combat element. At the center of that element is the officer in …

  • edge-fervor

    h2. Fervor *Requirements:* Veteran, [[edge-command | Command]], Spirit d8+ A simple phrase uttered by a great leader can sometimes have momentous results. A leader with this ability can inspire his men to bloody fervor by yelling a motto, slogan, or …

  • edge-hold the line

    h2. Hold the Line! *Requirements:* Seasoned, [[edge-command | Command]], Smarts d8+ This Edge strengthens the will of the men under the hero’s command. The troops add +1 to their Toughness. Return to [[Edges]].

  • edge-inspire

    h2. Inspire *Requirements:* Seasoned, [[edge-command | Command]] Leaders with exceptional reputations and experience in battle inspire the soldiers around them. They add +2 to Spirit rolls when recovering from being Shaken (this includes the …

  • edge-leader of men

    h2. Leader of Men *Requirements:* Veteran, [[edge-command | Command]] Command comes easy to this commander. Those under his command work like a well-oiled machine when he’s in charge. Allies under the leader’s command roll a d10 as the Wild Die …

  • edge-natural leader

    h2. Natural Leader *Requirements:* Novice, [[edge-command | Command]], Spirit d8+ This Edge signifies a special link between a leader and his men. With it, he may share his Bennies with any troops under his command. Return to [[Edges]].

  • edge-tactician

    h2. Tactician *Requirements:* Seasoned, [[edge-command | Command]], Wild Card, Smarts d8+, Knowledge (Battle) d6+ The leader has a natural grasp of small unit tactics and can frequently take advantage of a rapidly changing situation. At the …

  • edge-concentration

    h2. CONCENTRATION *Requirements*: Seasoned, Smarts d6+, Spirit d6+, Vigor d6+ The character knows how to maintain concentration in adverse situations. He gains +2 to Smarts rolls to avoid disruption. Return to [[Edges]].

  • edge-enhanced ability

    h2. ENHANCED ABILITY *Requirements:* Novice, [[edge-freek|Freek]], [[edge-peek|Peek]], or [[edge-tweek|Tweek]], Smarts d10+, Spirit d8+ The character has learned to tap into his deeper psyche and can manifest abilities that might otherwise be beyond …

  • edge-focused

    h2. FOCUSED *Requirements:* Novice, Spirit d8+ With a given power the character is able to maintain high levels of concentration while still moving. The character chooses a power he knows, with this power he may move his base pace and use [[Power …

  • edge-freek

    h2. FREEK *Requirements:* Novice, [[edge-arcane background psionic | Arcane Background (Psionics)]], Smarts d8+, Psionics d6+, at least three freek powers Of all the types of zeeks, freeks tend to be the most volatile on an emotional level. While in …

  • edge-new power

    h2. New Power *Requirements:* Novice, [[edge-arcane background psionic | Arcane Background (Psionics)]] or [[edge-arcane background cybermonk | Arcane Background (CyberMonk)]] An arcane character may learn a new power by choosing this Edge (which …

  • edge-peek

    h2. PEEK *Requirements:* Novice, [[edge-arcane background psionic | Arcane Background (Psionics)]], Smarts d8+, Psionics d6+, at least three peek powers Because of the nature of their abilities, peeks are the most likely zeeks to be “people” people. …

  • edge-tweek

    h2. TWEEK *Requirements:* Novice, [[edge-arcane background psionic | Arcane Background (Psionics)]], Smarts d8+, Psionics d6+, at least three tweek powers Tweeks tend to have the most spectacular abilities — or at least the most visible — since they …

  • edge-ace-drone

    h2. Ace (Drones) *Requirements:* Novice, Agility d8+ Drone Aces are special pilots and drivers who feel more comfortable behind the wheel, throttle, or flight stick than on their own two feet. Drone Aces add +2 to Boating, Driving, and Piloting …

  • edge-ace-golemmech

    h2. Ace (Golemmech) *Requirements:* Novice, Agility d8+ Golemmech Aces are special pilots and drivers who feel more comfortable behind the wheel, throttle, or flight stick than on their own two feet. Golemmech Aces add +2 to Boating, Driving, and …

  • edge-ace-vehicle

    h2. Ace (Vehicle) *Requirements:* Novice, Agility d8+ Vehicle Aces are special pilots and drivers who feel more comfortable behind the wheel, throttle, or flight stick than on their own two feet. Vehicle Aces add +2 to Boating, Driving, and …

  • edge-acrobat

    h2. Acrobat *Requirements:* Novice, Agility d8+, Strength d6+ Those who have formal training in the acrobatic arts or are naturally agile may take this Edge. It adds +2 to all Agility rolls made to perform acrobatic maneuvers (including [[Tricks | …

  • edge-assassin

    h2. Assassin *Requirements:* Novice, Agility d8+, Climbing d6+, Fighting d6+, Stealth d8+ Assassins are trained killers who know how to kill with deadly precision — if they can properly approach their prey. Assassins add +2 to any damage roll where …

  • edge-bodyguard

    h2. Bodyguard *Requirements:* Agility d8+, Fighting d8+, Notice d6+ Bodyguards make their living by protecting someone else. This means they not only have to be aware of any potential dangers, but must be able to act quickly and effectively to …

  • edge-corporate mogul

    h2. Corporate Mogul
    *Requirements:* Novice, [[edge-strong willed|Strong Willed]], Persuasion d8+ Not every action needs to be a violent one. Corporate Moguls are people whose primary talents are convincing people to take actions that are what …

  • edge-fixer

    h2. Fixer
    *Requirements:* Novice, [[edge-investigator|Investigator]] Fixers are good at digging up information, but what really makes them stand out is their network of informants, contacts, and suppliers. Fixers double the number of times …

  • edge-hacker

    h2. Hacker
    *Requirements:* Novice, Hacking d10+, Knowledge (Programming) d8+ You’re a ghost in the machine, a wizard at cracking into the toughest systems and ferreting out information. You have dealt with the harsher elements of the Global …

  • edge-mcgyver

    h2. McGyver
    *Requirements:* Novice, Smarts d6+, Repair d6+, Notice d8+ This character can improvise something when the need for a tool arises. He suffers no negative penalties on Trait rolls for lack of equipment in most situations. In …

  • edge-jack-of-all-trades

    h2. Jack-of-All-Trades
    *Requirements:* Novice, Smarts d10+ Through advanced schooling, booklearning, computer-enhanced skill programs, or just amazing intuitive perception, your hero has a talent for picking up skills on the fly. There is …

  • edge-mentalist

    h2. Mentalist
    *Requirements:* Novice, [[edge-arcane background psionic | Arcane Background (Psionics)]], Smarts d8+, Psionics d6+ Mentalists are masters of mind control and psionics. Some are pulp heroes, others are trained in secret …

  • edge-psi-hunter

    h2. Psi-Hunter *Requirements:* Seasoned, [[edge-arcane resistance|Arcane Resistance]], Smarts d8+ Once content to hunt up any bounty that came his way, your character now specializes in tracking down zeeks. While several organizations employ their …

  • edge-scholar

    h2. Scholar
    *Requirements:* Novice, d8+ in affected skill Learned professors, devoted students, and amateur enthusiasts spend months of their lives studying particular subjects. They become experts in these fields, and rarely fail to answer …

  • edge-sector cop

    h2. Sector Cop
    *Requirements:* Novice, Smarts d6+, Intimidation d6+, Shooting d6+ Sector cops have this amazing ability to convince people to mind their own business. A sector cop may spend a Benny to make either one Wild Card or a group of …

  • edge-street doc

    h2. Street Doc
    *Requirements:* Novice, Smarts d8+, Healing d8+ As a street doctor, you perform a valuable service. You make basic health care available to those who otherwise might not be able to get treatment. Of course, performing this service …

  • edge-thief

    h2. Thief
    *Requirements:* Novice, Agility d8+, Climbing d6+, Lockpicking d6+, Stealth d8+ Thieves specialize in deceit, treachery, and acrobatics. They can be invaluable where traps must be detected, walls must be climbed, and locks must be …

  • edge-wastelander

    h2. Wastelander
    *Requirements:* Novice, Vigor d8+, Notice d6+, Survival d8+, Tracking d6+ Life amid the toxic wastes, deserts, and city ruins is only for the heartiest of souls — people like you. Like many wastelanders, you might be running away …

  • edge-woodsman

    h2. Woodsman
    *Requirements:* Novice, Spirit d6+, Survival d8+, Tracking d8+ Woodsmen are rangers, scouts, and hunters who are more at home in the wilderness than in urban areas. They are skilled trackers and scouts, and know how to live off the …

  • edge-charismatic

    h2. Charismatic
    *Requirements:* Novice, Spirit d8+ Your hero has learned how to work with others, even those who might be somewhat opposed to him or his efforts. This adds +2 to his Charisma. Return to [[Edges]].

  • edge-common bond

    h2. Common Bond
    *Requirements:* Wild Card, Novice, Spirit d8+ This Edge signifies a special link between close companions—such as a typical party. It doesn’t matter whether or not the characters get along perfectly or not, they’ve just formed a …

  • edge-connections

    h2. Connections
    *Requirements:* Novice Whether it’s to the Feds, the cops, the Mob, or some big corporation, your heroine knows someone on the inside—someone who is willing to lend her a hand on occasion (usually once per game session). This …

  • edge-reputation

    h2. Reputation
    *Requirements:* Novice Your character managed to impress the masses with his ability to get things done. His base Street Cred and maximum street cred is increased by 2. This Edge may be taken up to three times. The Edge may only …

  • edge-strong willed

    h2. Strong Willed
    *Requirements:* Novice, Intimidation d6+, Taunt d6+ Characters with strong willpower use their voice, steely stares, or quick wits to unnerve their opponents. Strong Willed adds +2 to a character’s Intimidation and Taunt rolls, …

  • edge-beast bond

    h2. Beast Bond
    *Requirements:* Novice Some individuals can exert incredible will over their animal companions. These characters may spend their own Bennies for any animals under their control, including mounts, pet dogs, familiars, and so on. …

  • edge-beastmaster

    h2. Beast Master
    *Requirements:* Novice, Spirit d8+ Animals like your hero, and won’t attack him unless he attacks them first or they are enraged for some reason. His “animal magnetism” is so great he’s attracted a loyal animal of some sort as …

  • edge-cyber tolerance

    h2. Cyber Tolerance
    *Requirements:* Novice You are more resistant to the intrusion of Augments on your body than the average person. Your Vigor is counted as being one die type higher for purposes of determining Strain. This Edge may be taken up …

  • edge-feral throwback

    h2. Feral Throwback
    *Requirements:* Novice, Vigor d8+, max Smarts d6, Hybrid Your character’s genetic cocktail leans more toward the animal than the human — regardless of his outward appearance — and he’s learned to rely on the “Beast Within” …

  • edge-healer

    h2. Healer
    *Requirements:* Novice, Spirit d8+ A hero with this Edge adds +2 to all Healing rolls (including natural healing rolls for his own wounds), whether natural or magical in nature. Up to five companions traveling with a Healer add the …

  • edge-liquid courage

    h2. Liquid Courage
    *Requirements:* Novice, Vigor d8+ Your hero processes alcohol far differently than most. The round after consuming a stiff drink (at least 8 ounces of hard liquor or equivalent), the character’s Vigor increases by one die type …

  • edge-miracle worker

    h2. Miracle Worker
    *Requirements:* Seasoned, [[edge-street doc|Street Doc]], Smarts d10+, Healing d10+ People don’t die on your watch. You won’t let them. Call it strength of will, exceptional skill, or just plain stubbornness, but you have a …

  • edge-scavenger

    h2. Scavenger
    *Requirements:* Novice, [[edge-luck|Luck]] Once per session the hero may “suddenly remember” that he has a much-needed piece of equipment on his person. The item must be capable of being stored in the hero’s pocket or bag (assuming …

  • edge-dead shot

    h2. Dead Shot
    *Requirements:* Wild Card, Seasoned, Shooting/Throwing d10+ The character doubles his total damage when making a successful Shooting or Throwing attack this round. Return to [[Edges]].

  • edge-mighty blow

    h2. Mighty Blow
    *Requirements:* Wild Card, Seasoned, Fighting d10+ The character doubles his total damage when making a successful Fighting attack this round. Return to [[Edges]].

  • edge-followers

    h2. Followers
    *Requirements:* Wild Card, Legendary Heroes often acquire dedicated warbands, “merry men,” or others who voluntarily follow the hero on his adventures. Each time this Edge is chosen, five followers join the hero’s band. …

  • edge-professional

    h2. Professional
    *Requirements:* Legendary, d12 in affected Trait The character is an expert at a particular skill or attribute (his choice). That Trait becomes d12+1. This Edge may be selected more than once, but it may never be applied to the …

  • edge-expert

    h2. Expert
    *Requirements:* Legendary, [[edge-professional | Professional]] in affected Trait The character is an expert at a particular skill or attribute (his choice). That Trait becomes d12+2. This Edge may be selected more than once, but it …

  • edge-master

    h2. Master
    *Requirements:* Wild Card, Legendary, [[edge-expert | Expert]] in affected Trait The character’s Wild Die increases to a d10 when rolling a particular Trait of his choice. This Edge may be chosen multiple times, though it only affects …

  • edge-sidekick

    h2. Sidekick
    *Requirements:* Wild Card, Legendary A character who triumphs over evil time and time again becomes an inspiration to others. Eventually, one of these young crusaders may attempt to join the hero in his epic quests. The hero gains …

  • edge-tough as nails

    h2. Tough as Nails
    *Requirements:* Legendary Your hero is a grizzled veteran. Increase his Toughness by +1. Return to [[Edges]].

  • edge-improved tough as nails

    h2. Improved Tough as Nails
    *Requirements:* Legendary, [[edge-tough as nails | Tough as Nails]] Increase your hero’s Toughness by another +1. Return to [[Edges]].

  • edge-weapon master

    h2. Weapon Master
    *Requirements:* Legendary, Fighting d12 Increase your hero’s Parry by +1. Return to [[Edges]].

  • edge-master of arms

    h2. Master of Arms
    *Requirements:* Legendary, [[edge-weapon master | Weapon Master]] Increase your hero’s Parry by another +1. Return to [[Edges]].

  • edge-light sleeper

    h2. Light Sleeper You only need four hours of sleep per night and can be woken easily by noises with a Notice roll at -2 Return to [[Edges]].

  • edge-home turf

    h2. Home Turf The character knows the ins and outs of their neighborhood and uses it to their advantage. They receive a +1 bonus to all Stealth, Streetwise, Investigation, and Survival checks while on their home turf. Return to [[Edges]].

  • edge-perfect memory

    h2. Perfect Memory *Requirements:* Novice, Smarts d6 The character has an uncanny memory and can remember just about anything they hear or read. Return to [[Edges]].

  • edge-membership

    h2. Membership
    *Requirements:* Novice The character is a member of an organization of some kind. Membership has benefits. Once per adventure the character may borrow up to 5,000 credits worth of equipment or may use one contact from this …

  • edge-emancipated

    h2. Emancipated
    *Requirements:* Novice Android, Hybrid, or Simulacrum You are an artificial creation granted official recognition as a sentient being. This status generally comes with a citizenship and all of the rights afforded humans within …

  • edge-fire-team drill

    h2. Fire-team Drill
    *Requirements:* Seasoned, Wild Card, Shooting d8+ Due to extensive team-based security training, you are able to concentrate fire on targets, minimizing the risk to friendly personnel and to company property. You may gain the …

  • edge-non-lethal take down

    h2. Non-Lethal Take-Down
    *Requirements:* Novice, Fighting d6+, Agility d6+ You are an expert at taking living opponents out of a fight without doing any serious harm. Whenever you are fighting in Melee and using Natural Weapons, you may attempt a …

  • edge-improved non-lethal take down

    h2. Improved Non-Lethal Take-down
    *Requirements:* Seasoned, Non-Lethal Take-Down, Fighting d8+, Agility d8+ As with Non-Lethal Take-Down, except that the target’s Armor bonus to Toughness is not included when determining how much Fatigue they take …

  • edge-signature maneuver

    h2. Signature Maneuver *Requirements:* Appropriate trait d6, Seasoned When the character selects this edge, they select a combination of two skills, edges or other combat maneuvers that normally would incur a multi-action penalty, such as a taunt or …

  • edge-Blind Fighting

    h2. BLIND FIGHTING *Requirements:* Novice, Notice d8+ The hero has learned to rely on senses other than sight. This offsets up to 2 points of visual penalties on checks such as from poor [[Illumination | illumination]] or invisibility. Return to …

  • edge-chopping board

    h2. CHOPPING BOARD *Requirements:* Novice, Agility d8+, Fighting d6+ Years of apprenticeship and mastery of being a sushi chef has made your knives an extension of your will. When fighting with small bladed weapons in mêlée combat you deal d8 bonus …

  • edge-ground fighter

    h2. GROUND FIGHTER *Requirements*: Seasoned, Fighting d8+ The character no longers suff ers penalties to Parry or Fighting rolls while Prone. Return to [[Edges]]

  • edge-merciful

    h2. MERCIFUL *Requirements*: Novice, Fighting d8+ You are skilled at not inflicting long lasting damage to a foe. You no longer suffer a penalty when doing nonlethal damage with mêlée weapons. Return to [[Edges]]

  • edge-zen focus

    h2. ZEN FOCUS *Requirements*: Veteran, Spirit d8+ Your Zen mastery allows you to flow instinctively into a moment within a fight and to let an attack pass you by minimizing damage. You may use Spirit in place of Vigor for making Soak rolls. …

  • edge-ghost in the machine

    h2. GHOST IN THE MACHINE *Requirements*: Seasoned, Smarts d6+, Hacking d6+ You’ve been getting odd flickers of motion that no one else sees and hearing occasional murmurs. You’ve had your TAP checked and there’s no sign of malfunctions or …

  • edge-ancestral zeek

    h2. ANCESTRAL ZEEK *Requirements*: Novice, Spirit d6+ You have an ancestor’s personality upload connected to your TAP, and to your surprise, they were an unknown zeek while living. Their unique interaction with your TAP bestows a single Seasoned …

  • edge-mask master

    h2. MASK MASTER *Requirements*: Novice, Smarts d6+, Knowledge (Theater) d8+ Your experience in a variety of theater styles has made you more than adept in the use of masks and makeup. You can dramatically change your features in moments or take on …

  • edge-Improved Blind Fighting

    h2. IMPROVED BLIND FIGHTING *Requirements:* Veteran, Notice d10+, [[edge-Blind Fighting | Blind Fighting]] The hero has learned to rely on senses other than sight. He ignores all visual penalties on checks such as from poor [[Illumination | …

  • edge-district cop

    h2. DISTRICT COP *Requirements*: Seasoned, Driving d4+, Knowledge (Law) d6+, Shooting d6+ The law is on your side. In fact, you are the law! The resources of your district station are at your disposal, and you have back-up just a secure TAP call …

  • edge-peddlar

    h2. PEDDLER *Requirements*: Novice, Smarts d6+, Persuations d6+, Streetwise d8+ You peddle what many consider to be worthless trinkets to unwary tourists or simple children. Yet hidden away within your collection are a handful of actually valuable …

  • edge-venerable ancestor

    h2. VENERABLE ANCESTOR *Requiremetns* : Novice, Elderly, Spirit d8+ You wear your age well and have obviously survived so long through well-honed intelligence and skill. Even though the Japanese culture has shifted away from ancestor worship, many …

  • edge-nirvana

    h2. NIRVANA *Requirements*: Heroic, Spirit d10+ Years of meditative practice allow you to achieve a state of nirvana, where all your base appetites, fleshly needs, and worldly distractions fall away. While you remain in the world and understand its …

  • edge-parkour

    h2. Parkour *Requirements:* Novice, Agility d6, Vigor d6. Athletics d6 With a successful Athletics check, the character can move his normal pace while Climbing or moving through difficult ground. Penalties due to the terrain or the climb would …

  • edge-improved parkour

    h2. Improved Parkour *Requirements:* Veteran, Agility d10+, Athletics d8, [[edge-parkour|Parkour]] the character ignores 10' of falling damage, and can make an Athletics check to resist further damage, reducing an additional 10' per raise on that …

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