Saints in the Shadows
Sometimes, you just owe someone in a way money can’t repay. Maybe it’s out of a sense of duty; maybe it’s out of a sense of debt. Whatever the case, a character with this Hindrance is one of those peeps. “Giri” is a Japanese word that implies a certain amount of social obligation—usually to one’s superiors—and it runs deeper than a simple sense of service.
A character with Giri as a Minor Hindrance has someone he’s a little indebted to. Most of the time it won’t make a big difference other than in how he behaves, but occasionally that “someone” might need something like a favor or some help. The character could refuse, but it’ll cost him a Benny and a point of Street Cred (if not a certain amount of self-esteem).
If the Hindrance is a Major one, the character owes someone big-time. In this case, he may be called upon more often, and the costs of ignoring this call can be greater. The GM should decide how much Street Cred the character loses based on the nature of the favor. If it was a little one, maybe a single point (for No Style); if it was a big one, it could be as many as five points (as if for Failing a Run, or worse). Additionally, the character must pay a number of Bennies equal to the lost Cred—any shortage must be made up with additional Street Cred. If for some reason the character can’t pay the penalties, he may wind up with an Enemy or even a Wanted Hindrance.