hindrance-latent talent

LATENT TALENT (MAJOR)

Some unfortunate Zeeks don’t even realize they’re Zeeks until the strange stuff starts happening around them. At that point, they either learn to control it, or learn to live with strange stuff. This Hindrance works just like the Major version of the Stress Trigger Hindrance (see below) with a couple of big differences.
The bad news is your character has no idea what his latent powers are, so the GM gets to pick which one(s) manifest when the Stress Trigger goes off—up to three of them, just like any other Zeek. She may choose any power, although the character must be of sufficient Rank to use it. When you roll to see if the power activates, it is done as a Spirit check (instead of a Psionics skill check) and treated as if your character has Willpower 1. If you want to spend a Benny to keep the power from going off, you must say so before the GM tells you what the power is .
The good news is, you can buy off this Hindrance by spending two Advances. After the first Advance, this Hindrance is treated like the Minor version of Stress Trigger, and powers are only triggered by critical failures—although the above rules still apply. After the second Advance, your character may take Arcane Background (Psionic), and no longer suffers from Stress Trigger. Your character must take any powers he had to use because of Latent Talent, but if all three haven’t been designated yet, you may choose any remaining powers.

hindrance-latent talent

Saints in the Shadows Phayt Phayt