Occupations

Occupations are integral to your character concept, providing a basic framework to enhance your character’s background in a very organic way, helping you create a more well-rounded character concept. Each occupation has a requirement that the character must meet to take it, the character’s bonus credits they gain each Advance, and a special perk (like gear or special abilities) the character gets for being part of that profession. Characters also get two free contacts to start. Others may be chosen by purchasing the Connections edge.

OCCUPATION BONUS CRED REQUISITE Perk
Agent 5,000 Government Agent +2 Common Knowledge rolls.
Bartender 1,000 + (1d4 × 100) Notice d6+, Streetwise d6+ Streetwise roll (+1 single roll/500 credits)
Blueplater 1,500 Repair D6, One Knowledge Skill D6 One Free Contact, +1 Streetwise in lower life styles areas
Bodyguard 5,000 Bodyguard Free contact (employer)
Bounty Hunter 12,000 Bounty Hunter Two personal weapons and armor
Buddhist Monk None Spirit D6+, Pacifist Poor lifestyle for free. +1 Charisma bonus.
Calligraphist 5,000 Agility d6+, Knowledge (Art) d8+ +2 to Trait rolls involving writing and calligraphy (such as
forgery).
Chef 5,000 Agility D6, Smarts D6, Knowledge (Cooking) D8 gain the Improvisational Fighter Edge when using kitchen related utensils.
Clinic Doc 5,000 Street Doc Owns a clinic
Con Artist Smarts × 500 Notice d6+, Persuasion d6+ +2 local Streetwise rolls.
Corporate Wage Slave 4,000 Smarts d6 +1 to Investigation tests when using the Deep. 1D6 x 1,000 credits bonus once per rank.
Corporate Executive 10,000 Corporate Mogul, Rich Bodyguard (Extra)
Courier 2,000 + (1d6 x100) Streetwise d6+, Alertness + 1 to Athletics, Actions preformed while running, are penalized -1 instead of -2.
Crime Boss 5,000 Connections (Local Government), Rich, Bad Reputation (Major) 1d6 Extras per session as back up.
Criminal 1d10 x1,000 Thief ?
Curio peddlar Persuasion X 500 Notice D6, Persuasion D6 Gain +2 to Persuasion and Streetwise rolls when
buying or selling goods.
DIGI-Ink Tattooist 3,000 plus (1d6 × 100) in tips Agility d6+, Smarts d6+ Artist Tools augmentation for free.
Drug Dealer 7,000 Connections, Streetwise d6+ Once per session you can call upon a 1 point Favor without expending a Contact use or Street Cred.
Escort 1,000 + (Persuasion Die + Charisma) × 150 Attractive, Persuasion d8+ Once per Rank receive gifts up to 5,000 × Rank in value
Fixer 11,000 Fixer Two additional contacts
Ganglander 1,000 Fighting d8+, Shooting d6+ Free contact (gang member)
Gang Leader 3,000 Fighting d8+, Shooting D8+, Command Free Contact (gang member), 1d6 Extras per session as backup.
Gardener 1,000 Smarts D6 +1 to sight and sound based Notice rolls.
Gearhead 5,000 Ace, Driving d6+, Piloting d6+ Free Vehicle Control Interface I
Infobroker 7,000 Smarts d8+, Investigator or Hacker, Investigation d8+, Streetwise d8+ 5,000 credits at Character Creation
Jumpbike Racer 3,000 Ace, Driving d8+ Owns a JUMP bike.
Layabout None None None
Media Icon 5,000 Attractive, Reputation Entourage (1d6 Extras) of helpers.
Mercenary 4,000 Ex-Soldier, Vigor d6+, Fighting d6+, Shooting D6+, Loyal (Minor) A suit of Reaper Industries Praetor Combat Assault Armor, or similar based on background.
Mob Soldier 3,000 Fighting d6+, Intimidation d6+, Shooting d6+ 1 extra Benny per session for Intimidation rolls.
Patrol Officer 5,000 + (1d4 × 100) Sector Cop Patrol vehicle and a partner (Extra).
Pizza Delivery Driver 1,000 + (1d4 × 100) Driving d8+ Free SAMBA Econoline electric car
Plain Clothes Cop 2,000 Alternate Identity, Streetwise d6+ +1 to Notice Rolls
Private Investigator 5,000 Investigator Two free contacts
Programmer 5,000 Smarts d6+, Hacking d6+, Knowledge (Programming) d6 Free advanced firewall (+1 Firewall)
Race Queen 1,000 × Charisma Attractive, Persuasion d6+ +1 to Streetwise rolls, may add half your Charisma to the racer you’re with
Reader 2,000 + (500 × Psionics die) Peek, Notice d8+ +1 Street Cred
Robotics Tech 7,000 McGyver +1 bonus on Knowledge or Repair rolls
Shinto Priest 3,000 Spirit d8+, Knowledge (Religion) d6+ gain an additional Benny each session.
Slave Laborer 500 Simulacra receive a Poor lifestyle for free.
Smuggler 5,000 Thief Free vehicle worth 50,000 credits.
Squatter Smarts roll x 100 Credits Survival D6, Vigor D6 Reduced lifestyle costs
Street Cleaner 7,000 McGyver, Shooting d6+ Free Reavenlocke Beachhead First Responder armor and handgun of choice
Street Tough 2,000 + (Intimidate x 100) Strength d6+, Intimidate d6 May use Street Cred on Intimidation skill checks.
Synth Monitor 7,500 Investigation d6+, Notice d8+, Persuasion d6+ +1 to non-combat Trait rolls involving simulacrum.
Taxi Driver 2,500 + (1d6 × 100) Driving d8+, Shooting d6+, Streetwise d8+ +2 to Streetwise, vehicle, and car insurance
Theater Performer 1,000 Spirit d6+, Mask Master +2 to Common Knowledge rolls involving Japan’s history and culture.
Virtual Racer 2,000 + (Driving roll × 100) Driving d6+, Streetwise d6+ Start with an Avatar
Waiter-Waitress 1,000 (1d4 + Charisma) Persuasion d6+, Streetwise d6+ With positive Charisma the character will likely receive a gift worth 1d6 × 500 credits once a Rank
Yakuza Member 2,000 Loyal (Yakuza), Fighting d6+, Streetwise d6+ Gain the Connections (Yakuza) Edge for free.

Return to Character Creation.

Occupations

Saints in the Shadows Phayt Smorgie